Hallo 2D||!2D, this is good to know but at the moment I use just a flying camera and a very simple script for the train.<br><br>Maybe I use to much sprite3d or maybe it is a bug in godot.<br><br>
extends Camera<br><br>var Position = Vector3(-2.5, 3.5, -320.0)<br><br><br>func
process(delta):<br> <br> if Input.is_action_pressed("ui_up"):<br> Position.z += 30 delta<br> elif Input.is_action_pressed("ui_down"):<br> Position.z -= 30 delta<br> <br> if Input.is_action_pressed("ui_left"):<br> Position.x += 5 delta<br> elif Input.is_action_pressed("ui_right"):<br> Position.x -= 5 delta<br> <br> set_translation(Position)<br><br><br>func ready():<br> set_process(true)<br><br><br><br>
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