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I want to generate terrain. Like in the World Editor of Warcraft III. I saw the GridMap example, but that was too "blocky". I want to make my terrain look more organic with curves and then add textures, shaders, lighting etc.For this I need to generate a mesh of class MeshInstance using the SurfaceTool class right? I tried doing that. But it seems too creepy crazy. How do I have control over the vertices? Am I supposed to use triangles? How do I make this happen? How do I sew all those triangles to seem like one seamless organic terrain mesh?Please Help.