- Edited
Hello folks. I Have a small problem I can't seem to figure out. I have created a character in blender, a single joined mesh. It has 2 Materials, each material is assigned to the faces that match the UV1 and UV2 map. I exported using Godot's better Collada. My problem is there is only one Diffuse channel. I can't put the second map anywhere. I can flip between either UV1 or UV2 and they both work, but I can't have both on at the same time. I also tried Vertex Shader and plugging the inputs of UV1 and UV2 into TexUniform and plug them into the Output but it didn't seem to work.