- Edited
Hey there,I started using Godot recently and I must say I'm impressed and really impatient to finish the tutorial to start making games.Yet, something still bothers me in the 2D editor: why are the Y-coordinates reversed ? I noticed when making the Pong game that despite the size of the window being 640X400, a higher y-coordinate means going down on the window. Thus, to make the pad (or any moving object) go up or to set an object to a certain height, you need to decrease its y-coordinate which i find really counter-intuitive.Is there any way to change some parameters in the editor in order to have the y-coordinates up (and/or to set the origin at the left-bottom of the window) ?Thanks a lot ;)