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I will type lot of text so please be indulgent if you see some broken english sentences. :-[I work mainly on a 2D project but I was a bit tired so in the last weekend I tried to begin a very simple 3D platformer just for fun. Naively, I wanted to learn Blender. When I learned Godot I never been lost, all is straightforward, with Blender I simply gave up. 3D projects aren't important for me. But it made me think about that.I know Blender is a community work, it's free, fully featured. But why this U.I is incredibly messy ? Blender forums seems to be filled with people who do not understand or don't want to hear about that.http://blenderartists.org/forum/showthread.php?379516-Blender-Fork-Bforartists-searches-for-volunteersThe following are only the first thoughts after 2 hours of tutorials and modeling attempts.[URL=http://s4.photobucket.com/user/Brice2nice/media/BlenderUI_zps4c4pu6yp.png.html][img width=760 height=440]http://i4.photobucket.com/albums/y123/Brice2nice/BlenderUI_zps4c4pu6yp.png[/img][/URL]1: This panel mixes scene settings, like antialiasing for instance, with the selected object settings. IMHO this is one of the reasons for its scary looking.2: These tools makes the object moving like a 2D object in a 3D world, never used this, but I'd rather the gizmo to move the object exactly how I expect. Maybe it could be useful sometimes but why it is so visible in the front of the U.I ?3: Why two sets of menus buttons? "render" menu is so different to "view" menu to be placed with "File" menu ? What defines the location of a button menu ? The second "ramp" have an "Add" menu who seems redundant with the "Create" tab.4: This cursor defines the location of new objects, it was moved by left click in a mysterious position because like "2:" it moves like a 2D object, why they don't give it a gizmo ? In videos tutorials I don't see any person using this, why blender developers use the left click to use this cursor ?Tutorials said Blender usability is very focused on keyboards shortcuts, I understand why...For comparison you can check some Cinema4D tutorials on the web. You can instantly understand how to find what you need to make everything you want.[img width=760 height=427]https://i.ytimg.com/vi/4HYQoS8pIQs/maxresdefault.jpg[/img]Please Godot never take the Blender U.I as a model ! Cinema4D is closer to Godotin terms of U.I organization G:. Object stuff and scene stuff are well separated.But Godot have some features who can be a basis to become a basic modeling software.I'm aware that the 3D part of Godot have better priorities. But after the 3.0 and the new renderer you can ask if modeling features could become a silver bullet for future Godot popularity. Free modeling software are very rare.Godot has a 3D viewport, it can sets materials, it can set some primitives for the collision shapes (box, sphere, capsule...), it can create polygons for collision too.It will needs to set 3D polygons, select faces or points, export .obj files... I suppose it will be a huge work but you will not need to develop a modeling software from scratch.