the game project i was trying to revive was an autorunner.
i tried a few control schemes:
- tap up to jump
- swipe left/right to switch direction, swipe up to jump
i wanted to find something that works better than a virtual direction pad, and (1) does, but (2) is surprisingly much worse than a virtual direction pad because my swipes would often be misdetected (e.g. left as up or up as right).
other than that, the game is a bit boring. it's fun enough to finish if this was my only planned game project, but i have a much more fun project planned.
i'm glad that the development of this game went as far as it did, because i learned how to structure my source code much better, but because the prototype ended up being kind of boring i will skip to my next game project:
a much more standard parkour game
if this kind of game is made for phones, players often complain about virtual direction pad (or worse: analog stick) because they're tiny and imprecise. big juicy buttons solve this because it's easy to hit the right button, but i can only have big juicy buttons if i have as few buttons as possible, so the only buttons are Left, Right, Jump.