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All Discussions
Is there different depth test functions in shaders for Godot 4.2?
automatic weapon firing too fast when quickly tap firing
Collision point of Hitbox/Hurtbox
collecting more coins
Trying to make a grenade - collision detection fails sometimes
Elapsed time before _physics_process is called
Making phone calls on android (or iOS)
Player sprite has periodic jumpiness when camera follows
Disabling the mic of Camera3D
(CLOSED) Improve Jumping
Is 3D rendering recommended for web export?
Missing namespace?
Smooth acceleration
Need feedback for my 2D platformer (Play it in your browser)
Reduce movement when in air
How does cancel_free() work?
Godot node not found hatası
Scene instancing messed up my conversions.
JLTF runtime import creates too large of a mesh
Shader material renders different from standrad material 3D
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