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All Discussions
Moving fast makes blur-tail effect
NinePatchRect stretching
Multiple projects versus just one.
RichTextEdit control?
A good way to implement chain of responsibility w/o hard coupling?
classes as Enum containers
Rotating gameobject with set_rotation
Sharing functions accross shaders
Unable to Scale Sprite Properly
some get_node works and some fails
how do i move an object without the joints breaking?
TileMap, how to change the orange/anchor of a multi-tile sprite?
[PAID] 3D character physics programming
[PAID] Looking for a few Experienced (or willing to be) Programmers and other talent
Relatively simple game app idea - need someone to develop for $$
Source-built Godot takes all processing power
Convert raycast intersect result into world position
Navigation2D with Camera2D
Passing mat3 or mat4 as a shader parameter.
Normal map for TileMap Godot 4?
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