Hi, my name is Facundo. I’m a software and game developer specializing in gameplay systems, core mechanics, and multiplayer architecture.
I focus on building scalable online systems for games, including JRPG, FPS and MMO-style experiences capable of supporting hundreds or even thousands of concurrent players.
My work often involves integrating and designing backend infrastructure using cloud services such as PlayFab, Nakama, and AWS, and Own Infraestructure ensuring stable and scalable online environments.
In addition to game development, I also develop custom software solutions for companies, both within and outside the gaming industry. For early stage projects or prototypes that require backend infrastructure, I can deploy fully functional server and database environments using my own infrastructure, allowing rapid iteration before migrating to cloud platforms or scaling through dedicated cloud services.
My goal is to build robust, scalable, and production-ready systems, whether for video games or other complex software projects.
Some Skills:
Godot
Go
Node.js
Python
C#
Rust and C/C++ (GDExtension)
Web frameworks (mainly react)
Databases
I work remotely (based in Uruguay), with payment either by the hour or through a 50%/50% agreement (depending on the scope and duration), via PayPal and bank Transfer (SWIFT).
this is my portfolio an services page:
https://games.hostadmin.uy/en
Here are some of the projects I've worked on:
https://operationoutbreak.org/