Hi - I'm using Blender and Auto Rig Pro to Rig, Animate and export GLBs into Godot. If it's a looping animation, then it'll hang/snag in the middle on its first loop, but then run just fine on subsequent loops. If its a play once animation, then it snags each time. I've attached short GIFs here. I've tried every permutation out of Blender - works no problem there, including baking them, etc. It appears to be a Godot issue. I've tried every permutation I can think of on importing the anims, saving them as a library, playing with AnimationPlayer etc - to no avail - any ideas? Thanks
The gifs don't show it well - but the blue progress bar snags then jumps forward in the player. The top most is the looping anim - only does it on first loop, the bottom is the play once which keeps doing it.

