DB94 Hello, I created a simple character with an armature and an animation and I try to import it in Godot 4.7. When I open the advanced import windows I see everything in the tree structure. But when I import it, I see only the mesh. Armature and animation are not. I have the same issue when I export glb manually from blender. If you want to check the files, they are on my gitlab : https://gitlab.com/CrazyCoder/rogue/-/tree/main/godot/rogue/entities/mainchar?ref_type=heads
Tomcat DB94 But when I import it, I see only the mesh. Armature and animation are not. kuligs2 try pressing this button …and click Open Anyway
DB94 Oh my god, thank you guys, @Tomcat and @kuligs2 . You saved my day! It is working. I spent so much time to figure it out. I don't really get why it has been chosen to be this way. Not super obvious.
kuligs2 DB94 you dont get born with all the knowledge so it takes time to figure out how to use tools. good luck
DB94 I added a new animation (named idle) in the blend file (and checked the fake user). Godot detected the file to be changed and updated the import. When I click on advanced import I see well the new animation but is is not imported in the animation player. What is wrong again?
DB94 DB94 In fact, I did a small mesh change and it is not taken in account after godot updated the import. I think it is not just for the idle animation.
kuligs2 DB94 note to self - dont use blend files, use GLB bin files. Export the file from blender. Then you can open up that glb file and "reimport" anything that changed.