kuligs2 I'm sorry if it seemed like I ignored your solution earlier.
That video was actually the first thing I watched and implemented. It mostly worked, except a few bones never got physical bones and one of them connected weirdly. I'm sure those were problems with the actual skeleton. I think it might have also been causing the scene to be a little larger in file size and I kept getting notifications for it anytime I saved the scene, which is something I would like to avoid if possible. I also had it in a CharacterBody node originally (something I forgot to put into the MRP).
I'm not sure if any of that was caused because of the physical bones or not, just some minor things I came across as I was implementing that.
I was mostly trying to see if there was another way of doing that, since I figured I was probably going to be re-importing that model a lot, and having to redo the physical skeleton and re-adjust everything would take a lot of time, so I wanted to see if there was another way of doing what I was trying to do, such as just using the add collision shape button on all the meshes at once.
I'm not trying to sound argumentative or anything like that, just trying to see if there were other options avaliable.