Surprisingly I couldn't really find anything about this. I basically just need a system that I can use that allows for scenes to spawn premade particles in an AnimatedSprite2D.
I need it to be in a function that any scene could call, like, "spawn_particle(type, position)" Maybe even a timer for doing it continuously.
I have tried doing it, but I failed ðŸ˜
Any help or better ways to approach this would be appreciated greatly, thanks!