UPDATE: Okay I don't know why, but suddenly it does work now. It seemingly fixed itself overnight after I relaunched Godot this morning.
Also removing notify_property_list_changed() is recommended as it now also automatically deselects the slider, making it annoying to use.
Good evening,
I have two exported ranges that each set the minimum and maximum bound of a value. I've made setters to ensure that min will never be larger than max and vice versa.
And it works, however I also want the changes be reflected in the inspector, as it is not only misleading but can also be confusing which value the editor may choose, which does not seem to work when calling notify_property_list_changed().
Is there a way to always update the inspector when modifying values to keep constraints in place?
In this below example I've set the minimum timer to 5 seconds, but the max timer has not updated its own value to reflect the change.

Thanks.