delphin2424
Yes, there was a warning when saving as 'tscn' file...
The text-based scene at path "res://enem_turr.tscn" is large on disk (4.24 MiB), likely because it has embedded binary data.
This slows down scene saving and loading.
Consider saving its binary subresource(s) to a binary .res file or saving the scene as a binary .scn file.
This warning can be disabled in the Editor Settings (FileSystem > On Save > Warn on Saving Large Text Resources).
No such warning when saving as a 'Scn' file (size on disk : 2602 kb...). It doesn't worry me to see such warnings; in my Projects I have animated creatures that are over 4000 kb, some four times that, and they work perfectly. Some stuff is big, s'all. If I can reduce the poly count (in Blender...), or use smaller 'Png' files for Textures, I do so, but if it's big, it's big. My target for my Projects are only my own PC, so I'm not trying to optimise for 'smartphones' or the like.
The essential difference between 'Tscn' and 'Scn' is that 'Tscn' is a Text file, and can be easily read (or even edited...) with a text editor such as Notepad++ or similar. A 'Scn' file has been reduced into a Binary file, and cannot be read, except by Godot itself. It's a smaller file, but it is often very useful to be able to open files as text, so I always use 'Tscn', personally. I'm able to copy/paste code or Material information between objects using this.
Hope this helps; have a great day.