Currently I am using Godot v4.x. I've made my player: a simple square-shaped character (vector 2d art) with animations. I created its animated images frame-by-frame. When i imported them in godot, they looked blurry.
I tried:
#. changing rendering (linear: blurred, nearest: pixelated).
#. Turning off filter, mipmaps... (blurred still - no visible result)
#. taking help from chatgpt (no worth)
#. every possible try.
I am hoping if anyone can help me. It is my first time of game development... so i can have mistakes.
(Waiting for any reply...)
If you still need any images of my godot editor window, don't hesitate but please help me...
Thanks!