GPU-Particles stay visible/listed in the Remote-tab, even after changing the scene! Queue doesn't help and has no effect. The Object Monitor as well keeps on counting them while Orphan-Nodes gives '0'. That causes fps drops after a while and i don't know how to fix this. Is it maybe an Engine Bug? Im using Godot 4.4.stable
Any Idea would be nice since i have no plan to work a way out.
I also have a Node counter set for all nodes placed inside the Tree. There the GPU-Particles are not counted anymore as soon as they finish emitting. The Particles are added to a 'Particles' Group and are deleted after emitting - At least inside of the Scene-Tree. But as i said even after changing the Scene they keep staying in the Remote, and also stay counted under the Object-Monitor under the Debugger.