Looks like a tool for Vertex animation baking,
Basic of Animation Baking is to add a keyframe ("taking a snapshot") of every steps of your animation to be exported to game engines. Advantage is your game engine doesn't need to calculate your animation, it just plays those keyframes, disadvantage is file size maybe? more keyframes will increase your animation file size.
Vertex Animation Baking is ..
where you bake out vertex animation data into a texture.
This workflow would involve baking the vertex positions and normals of some simulation mesh out to a texture, then using a vertex shader to reconstruct the original mesh.
https://www.reddit.com/r/Unity3D/comments/c7616s/does_anyone_know_why_you_would_use_vertex/