I tried running it on an NVIDIA GeForce RTX 3080 Laptop GPU. Same error:
Failed to get raytracing pipeline. Aborting render.
Godot Engine v4.7.dev.custom_build (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
--- Debug adapter server started on port 6006 ---
--- GDScript language server started on port 6005 ---
Задать pathtracing_enabled
ERROR: servers\rendering\renderer_rd\forward_clustered\scene_shader_raytracing.cpp:585 - Failed to compile HG2 closest_hit: Failed parse:
ERROR: ERROR: 0:2721: 'depth_buffer' : undeclared identifier
ERROR: ERROR: 0:2721: '' : missing #endif
ERROR: ERROR: 0:2721: '' : compilation terminated
ERROR: ERROR: 3 compilation errors. No code generated.
ERROR:
ERROR:
ERROR:
So this error isn't caused by the GPU.
JohnLogostini I’d recommend testing with something simple and static for now.
I thought I was running a very simple scene. 🌴 😺
https://godotforums.org/d/40804-tai-chi-taiczicyuan-demo-scene
I’ll wait until at least some movement is supported.
A huge thank you for the build! It’s very convenient and useful, especially for those who can’t do it themselves (like me). 🍻