Professional developer with 3 years of experience in Godot/C++ projects.
As a programmer (primary focus):
- Core logic modules with OOP good practices
- Independent modules
- Godot tools and CLI C++ utilities
- UI/GUI development and implementation
- Fix/ Debug/ Refactor existed project
As a VFX developer:
- FX shaders and util shaders (Godot Shaders, GLSL)
- Independent FX scenes (Particles, textures, lifecycle management, shaders)
As Tech Lead/ PM:
- Forming pre-core design, prototype handling
- Decomposing a business task into a set of modules.
- Building roadmap and general pipeline
- Creating taskflow, dashboard
- Team management (up to 4) with agile-pipelines
- Handling product scaling barriers (dependencies and hard interfaces).
- PDCA UX-cycle
Commercial Experience
- Make AI for chess-arcade (like Dota Chess)
- Casual clickers
- 2d TopDown arcade-shooter
- About ten small graduation projects for students (card games, novels, etc.)
Self projects/ prototypes
- 2D RTS top-down core
- ZoomScroller
- Tower Rush autobattler
- 2d side-view RPG core
- Godot template for dialogue-rpg
- 2d top-down autobattler side by side
And my custom tools:
- Custom 2d bones and verticies tool for free modification
- Uml-Drawer for godot projects.
My projects aviable on request in https://t.me/DDSAlx. Open to discussion and collaboration.


