CloudyPapon it's supposed to make the character move at the speed of "SPEED" when its moving slower than "SPEED" but when i walk into a negative direction the clamp() method breaks and doesnt let you move that way. is there a better way that works to do this?
icyleave6109 it's supposed to make the character move at the speed of "SPEED" when its moving slower than "SPEED" Could you elaborate on that? You don't want it to move slower than SPEED?
CloudyPapon icyleave6109 so it should move like any normal character, but if you get flinged away by something like an explosion or something, it should allow you to keep the momentum without stoping instantly, wich i tried to do by adding those clamps
kuligs2 CloudyPapon explain it more... you need to calculate the direction the fling you want to do, then move in that direction.. could be as easy as addint nigative sign to direction