Hi! I’m a Godot developer with experience since 2021, focused on gameplay programming, mechanics, and systems.
I can:
Build playable prototypes from scratch
Join existing Godot projects and contribute to them
Implement player controllers (2D/3D)
Create basic enemies & AI behaviors
Add interactive objects (doors, switches, pickups, etc.)
Work on UI (menus, HUD, inventories)
Fix bugs and polish gameplay
Portfolio / example work:
https://naivell.itch.io/case-purgatory
(In this project I handled player movement, interactions, and core mechanics.)
Availability: 15–20 hours per week (evenings + weekends).
Payment: Open to hourly work or milestone-based contracts.
If you’re interested, DM me or reply here!
Discord: Naivell_
Mail: eduardovb.453@gmail.com