Tomcat Shader To Human (S2H) ShaderToHuman: Shader Debugging for Mere Mortals Electronic Arts have just open sourced an incredibly handy tool for developing and debugging GLSL and HLSL shaders – ShaderToHuman. This is a (development only!) tool that essentially provides 2 features… C PrintF style text output and a minimalistic ImGui-like UI layer. This makes it easy to display debug information and to craft simple tools and widgets in your shaders, while only requiring a few lines of code to use. The entire project is open source under the BSD-3 license. ShaderToHuman GitHub Repository EA Gigi Repository (Examples)
Tomcat rantash how does one integrate it into Godot? https://docs.godotengine.org/en/stable/tutorials/shaders/converting_glsl_to_godot_shaders.html