Luiroi Hello ! First of all, here a video of my problem ! I don't really understand why my sprite2d go so far away from the camera everytime I change the scroll scale.... Do any of you have an idea of what is happening ? I'm using Godot 4.5 !
icyleave6109 Your window stretch mode is probably set to disabled. You need to set it to Viewport (for pixel art). Click here for more details.