Welp, hello again, hope everyone has had a Merry Christmas and a happy new year. I have a question about how to implement a camera. I know the usual way is to just make it a child of the player node and save all the hassle, but what i've been doing is a camera that follows the player's coordinates constantly, updating it every CPU cycle technically with a single _process(delta), that is so it can be "unlocked from the player" if it needs to focus on something else or so or even if it needs to freeze in place. I haven't had any issues with it, everything runs smoothly so far, but i still wanted to ask if it would be troublesome in the future or what kind of implementation would be recommended aside from making the camera a child of the player node?