I've gotten a model for a sub-area in my game that I made in Blender the other day. I've imported it into Godot, but almost all of it turns completely black in Godot. I think it has to do with lighting because I've used light nodes to (like Omnilight) to see if it was lighting, and it seems that's the case. I have a World Environment that keeps everything lit up that I've used for every other level, and everything other level gets lit up just fine. For whatever reason, all but two of the materials won't light up. I really hope that made sense, but here are a couple screenshots showing the issue:


I don't know if there's a setting I changed on accident inside of Blender, but if anyone could help, I would really appreciate it.