Ok, on further searching I found I can add this to the code to "skip" the checking:
http_request.set_tls_options(TLSOptions.client_unsafe())
However, the Godot TLSOptions documentation says: "Note: On the Web platform, TLS verification is always enforced against the CA list of the web browser. This is considered a security feature.". And exporting to web is my goal, so this won´t be a good solution. Any advice? Thanks.