I have been working on a real-time strategy game pathfinding system recently, but it has been affected by 9-bit and spring rts games. I plan to use collision pushing directly to achieve this function. However, while operating a tank, an unexpected incident occurred where the pathfinding path shook unexpectedly. How can I solve this problem? Please help me.
Due to the inability to send video files, I encountered the same issue on other community websites a few days ago.
https://forum.godotengine.org/t/unit-pathfinding-repeatedly-in-a-dead-loop/129967