Hello, I would like to use Godot (v4.6.beta1.mono on Windows 11) for creating a desktop application, so the project is mostly Control nodes, but first I would like to understand something.
Does anybody know why an exported empty project, empty scene (on Windows) uses 200+ MB of RAM when using the d3d12 driver and 400 MB of ram when using the vulkan driver?
In the Debug>Monitors tab for Memory it says it uses 65 MiB, so I’m assuming the rest of 140 MB (d3d12) / 340 MB (vulkan) is used by the engine itself.
Is there any way to lower the default memory usage for an exported application that’s used only for the 2D/UI side of Godot?