I used to be able to see a stack trace when Godot dev build crashes. Now I get:
Godot Engine v4.6.dev.custom_build.2ecefada8 (2025-12-03 13:58:34 UTC) - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 580.95.05 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4060
Aborted (core dumped)
I'm using to build:
scons platform=linuxbsd dev_build=yes debug_symbols=yes
What am I doing wrong?