I'm getting this error as soon as I have a Gridmap with baked lightmap in the scene during runtime. (Godot 4.4.1)
E 0:00:09:648 get_bake_mesh_instance: Index p_idx = 0 is out of bounds (baked_meshes.size() = 0).
<C++ Source> modules/gridmap/grid_map.cpp:1341 @ get_bake_mesh_instance()
Does anyone know what this error is telling me? All meshes have UV2 mapped and the lighting seems to work fine, so don't really know what this error is? It's not crashing the game.
The error points to this