I have a Navigation Region, containing a walled Mesh Instance 3D around which to Navigate. I can do this, giving a destination x and z to a CharacterBody3D (Elf...), which happily follows the Navigation Agent path, through the passages and on to the Target. I'm pleased; it's working. However, it's only reaching the coordinates that I set, by hand, after much trial and error. I had originally thought that the coordinates of the Target (Post 1 in the image...) would do the job, but, alas, that's not the case. I can find no relation between the numbers I fed in, and the actual 'Transform' numbers of the Post_1.
Once arrived at destination, I would like to have the Elf use the Agent to establish a new path, to Post_2. How do I get the numbers needed for this..? When I enter the 'Transform' numbers, the Path created is wildly off. I'm sure there's a simple way of establishing the x and z numbers needed, but it escapes me. The methods and examples I've looked at do not seem to use this same method (too simple..? Not useful to others..?), and my attempts at working it out using trial and (lots of...) error are not helping me understand the 'logic' that I'm missing. Here's a screenshot of the layout, with the actual numbers I've been using; how do I find the numbers needed to get from Post_1 to Post_2, please..? Thanks in advance; meanwhile...
Have a great day.
