Hello, im new here, and i wonder if there is a way to do this:
https://docs.godotengine.org/en/4.5/tutorials/animation/animation_tree.html#blend2-blend3
But in code?
Why in code because its easier to read and follow through after months rather than setting this in UI and forgetting what went where and needlessly clicking through the UI.. Ive been hurt in the past with setting things in UI and then forgetting and getting frustrated why things dont work as expected.
If there is no way then i guess UI is the way.
The goal would be to blend upper body animations with lower body animations. For example having a weapon swing while running.
This would work if you have swing animation, run animation separately.
This can be achieved in the UI with nodes where there is filter bones button. But im not sure how to do it in code.. Been checking docs but to no avail.
Another way would be just animate run-swing, idle-swing, jump-swing etc.
EDIT:
Hmm.. maybe i found something: