
I have a building model that I made in blender and until now I've just had the models imported as the .blender models, but I've been replacing and exporting that models to .gltf because I've found a performace boost and it just seems like a good practice. I'm using the wireframe modifier in blender for the railing and it works fine for the .blend import but it doesn't apply for the .gltf file. I know I can't just assume that Godot will be able to understand some elements of blenders models and that it is naive to think it will, but I assumed that since it worked before it would work for the .gltf file. How should I go about this?