Hi there :-)
I try to introduce myself to 2D rigging right now. I want to rig an ant and already created polygons and the skeleton with all bones. Now i try to combine both.
The problem i face right now that rotating for example the ants head is not just rotating it, as i would expect, but also squeezes and shrinks it. Can you please tell me what i'm doing wrong here? I cant't find a way to tweek the bahavior. Reducing the weight on the vertices just makes it worse. I would really like it to just rotate with the bone keeping it's form intact.
My search for an answer was not fruitful, which is why i directly ask here now :-)
I made a recording of the issue here: