Hello everyone, I want to make a card game based primarily on Stacklands. My question is what to use, 2D or 3D space, considering that the basic mechanics of the game will be dragging cards across the field and their interaction with each other. For example, when a card is selected, it should rise up similarly to how it works in Stacklands, and its position can be controlled with the mouse. On the one hand, in 3D it will be easier to configure the camera and perspective, as well as work with light and shadow, but on the other hand, I'm not sure that these advantages (if I'm right at all, given my inexperience in Godot) will outweigh the complexity of working in 3D compared to 2D. It would be great if someone could describe with arguments which approach would be better for implementing such mechanics.