PizzaHutsAlat
Took me a while to learn it as well. The tip is to keep origin in the same position but move the whole mesh by its vertices (in Blender's Edit mode, and not the mesh in Object mode). That way when you export to Godot the origin point of connection and rotation is the same for all the meshes.
I end up didn't use Gridmap for my project though, after all my learning. I want more flexibility of those meshes for my level, such as disabling collision, exploding ,... etc, which would be a headache if I were to use Gridmap.