Hi,
I just recently moved my project to Godot 4.5 and I noticed some very weird issues with audio.
I believe that have to be some bug or regression, but I can't really even report it, because I have no idea when and why it exactly happens.
The issue is that sometimes, very randomly, all audio just dissapear. There is no music, no effect, no audio at all, even not from players directly playing audio (I mean not positional players in the world, but for example some UI effects etc.). There are no errors or warnings or any message from Godot, even in verbose mode, so it makes very hard to find what could happen...
What I was able to notice is that this issue happens mostly when I fight with monster (monster use some players for effects from animations and some used from code), when issue happens, there is no audio at all (it's like everything would be muted), but when I kill monster and it's object is being free, then audio come back (and there is again music, UI effects etc.).
I have never had such issue with Godot 4.4.1, but with Godot 4.5 it happens very often, what worry me, because that makes using it very unstable for me. Maybe someone knows anything about that or at least could possibly point in any direction what could cause such issue?
I checked issues on Github and there is one similar issue, related with audio being muted when listener quaternion is wrong (if I recall properly what they said in that issue), but in my case I can't notice any relation between rotation and this issue, also same code works fine in Godot 4.4.1 and never faced such issue before.
Any help would be appreciated.