Several questions have been asked on this site about support for vector graphics in SVG format.
Those who follow the Godot developers' blog already know that DPITexture (originally called SVGTexture) was introduced in version 4.5.
I couldn't figure it out. But I found the SVG Rasterization Plugin, which works great in Godot_v4.4.1-stable and v4.5-beta7. It even supports animation. Of course, this is not vector rendering, but rasterization when the sprite size changes, so it can be expensive when the entire scene consists of vector images. But if there are only a few vector elements (such as icons in the control panel), performance is perfectly normal.
