NONAME_STUDIO I need to rewrite my code in a more effective way.😂
Definitely 😃
As a general hint; in a rhythm game, not all clickable things for the whole song need to exist in the scene all the time. Instead, stream the data and create its visual representation only for things that are actually visible at any given time. Destroy stuff as soon as it goes out of sight.
It comes back to this old wisdom: Did you know that raindrops and snowflakes in video games exist only in a narrow space around the player? This narrow space moves with the player giving the illusion that they exist everywhere in the world.