Hey there! I'm quite new to Godot. I've got a problem importing a simple mesh generated by a python script in Blender that use the brightness of the pixels of an image to move the vertices of a plane.
In Blender, in order to apply the image used in the script as a texture, I have to use a texture coordinate and a mapping node in the material as it is shown in the following image:

I have trying all the settings found on the web to export the file from Blender 4.4, glTF binary (glb), glTF separated, exporting the material, and with the material as a placeholder. However, I cannot get the material right when imported in Godot. And when I attempt to make a material in Godot to used the image as a texture I got the following:

In blender the model looks as following:

Any idea? can Godot recognize the coordinates and mapping node of Blender material? perhaps is the mesh an the way it was generated?
thanks in advance