PizzaHutsAlat Im also using Godots feature of being able to save the .blend file itself into the game files and load it in without ever exporting it, if that's important.
As correctly said above, Godot converts the .blend file to glTF first when importing. But in practice, it is better to do it from Blender. In this case, you can control the process and access the settings.
Procedural textures created (recreated) in the engine have their own advantages.
PizzaHutsAlat I already made quite a few of them and preferably I don't want to lose them.
So that this does not happen, usually first study the documentation and check the workflow on a simple model before starting large-scale work.