ArDanZ11 I am trying to make a 3D pixel art racing game and I am coming across this problem: It looks blurry when I use the texture, while in the editing program it looks normal like so: It anyone could help me fix this problem, I would be very thankful.
xyz ArDanZ11 Select object's material in the inspector. In the Sampling section of material's properties change Filter to Nearest.
ArDanZ11 Sorry if the Shaders tag throws you off, because I don't know what to really tag this problem with. I am very new to 3D, so I am having a lot of problems.
ArDanZ11 xyz Ok, I am about to test that, the Nearest sounds right. I have been doing things like that in 2D and I thought that it would be something similar. I just couldn't find the option. Thanks for telling me! I am sure it will work!
kuligs2 xyz imo this should be on by default.. idk why its not.. i too many times battle with this issue.. its outrageous..
xyz kuligs2 Statistically, filtering is preferred in most typical situations for majority of 3d games, so it makes sense to use it as a default. Also legacy; linear filtering is default in OpenGL.