I feel like I have tried everything for the past 2 weeks, went through every forum, etc, but I can't get it to work:
Which node setup is needed here?
All I want to achieve is a 3d projection / triplanar / spacial material for a visual fragment shader.
These things are so easy in Blender or Unity, but it's driving me crazy in Godot. At this point I will take any route to get it working.
