Hey everyone!
We're kicking off the pre-release cycle for Sentry for Godot, a plugin that brings native Sentry integration to the Godot Engine. It's an error monitoring tool designed to help developers debug shipped games by providing real-time information about your game' health. You can see detailed reports about errors that happen in your game, crash reports with stack traces, device hardware configurations and more!
Check out screenshots below for error reports in action. You can read the blog post or just grab the plugin here: https://github.com/getsentry/sentry-godot/releases
Check also the official documentation.
New features in 1.0.0 alpha
- Full GDScript stack traces – Know exactly what broke and where in your game code.
- Opt-in local variable support – Capture locals for deeper debugging.
- More accurate script error reporting – Not dependent on the log file anymore.
- Android export support – Mobile-ready out of the box. iOS coming soon!
- Auto-logging of
print() output – No more missing debug logs.
- File attachments – Add custom logs, configs, etc. to your error reports.
- No-op builds – Hassle-free exports on unsupported platforms.
Note: The 1.0.0 release will require Godot 4.5 or later. You can try it now with Godot 4.5-beta3.
Coming next
We're currently working on iOS support, and would love to hear how the plugin works for your project.


