Hi!
I added a WorldEnvironment Node to my player and set glow up, and can see it working in the 2D view, however when I run the program the player sprite doesn't glow at all and in fact the background map glows. I have set it up so that the play-field and map contains the player but that shouldn't be affected by the world environment glow?
Any ideas on what I should check? i.e. a script might conflict with the glow, or things like visibility layers? (they're all on the same layer)
Thanks!
