Is Godot 3 performs better for UI drawing? Noticing drawcall difference between 4 and 3 branch.
Godot 4, 6 buttons = 6 drawcalls
Godot 3, 6 buttons = 1 drawcall
You can try it by youself:
- Make empty scene with Node as root.
- Add 6 default buttons to scene.
- Run scene.
4 Check monitor (2D drawcall)
Same for Label, Panel, CheckButton, ColorRect, ...