Hi everyone! Steam has finally approved everything necessary, and the demo of my new game is now available for Windows (I'll probably add Linux support later). It's not a groundbreaking AAA title, of course β€” more like me experimenting with various technologies as usual, and this is the result. 😎

Alongside the demo release, I've also started writing a new book about the creation process, so hopefully that will see the light of day eventually too. πŸ˜€

a month later

I uploaded a new version of the demo. It is mostly a bugfix release, but it also contains a few improvements based on the feedback.

Version 1.1.4

  • Optional mouse movement control, which can be useful if you want to precisely aim the ball's rebound off the paddle. Once again, for fast movement, you need to hold Shift (or a redefined key).
  • A minor redesign of the wall selection screen UI to make room for a new mission selection button. In the demo version, which includes only one mission (the first 10 walls), it’s not very significant, but it will be very useful in the full game.
  • Setting up proper mapping of UI actions (especially confirm and cancel) on controllers. The game supports all common controllers and the Steam Deck.
  • Fixing several bugs related to controller input.
  • Fix for automatic detection of controller connection/disconnection and mouse movement to switch the displayed key prompts.
  • Preparing the game for future expansion via DLC.

I’ve also tested the Linux build on the Steam Deck, so Linux will be officially supported soon as well. 😎

Get it on Steam!