Hello Godot Community,
I am two years out of graduating from software development at college and have experience tutoring programming fundamentals, I’m passionate about crafting games and I’m open to working in a team environment. I have spent the majority of the last two years freelancing for a client in Game Maker Studio building a game inspired by the Undertale/Delatrune series. I’ve been honing my skills through personal projects in Godot (current project in progress) and self-taught in Unity.
Portfolio:
Here's some unfinished content from my past client's Undertale-like game:
Check out a deep and fun deckbuilding roguelike I made with a friend:
https://punchbucketstudio.itch.io/wellofwishes
Check out a couple prototypes I made on youtube:
https://www.youtube.com/@PunchBucketStudio
Skills:
Turn Based Combat
UI
Inventory Management
Follower/Enemy AI
Pathfinding
Camera System/Effects
Shaders
Menus
JSON Saving/Loading
Mini Games
Dialogue System
Cutscene Framework
RPG Mechanics
3D Physics
Tower Defense
and more…
I can adapt to any game mechanic/system and any software needed.
Contact:
email: shadedcolorscode@gmail.com
discord: shadedcolors