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Hey everyone,

I’m excited to share Racing Dash 2D, a fast-paced, top-down racing game built entirely in Godot 4.4 using Vulkan. What started as a team project has become a full solo effort — and after months of building, refining, and testing, I’ve shipped it on six platforms.

✅ Available now on:

Windows, macOS, Linux – via itch.io https://wlhq.itch.io/racing-dash-2d
iOS – App Store https://apps.apple.com/us/app/racing-dash-2d/id6740452299
Amazon Appstore – for Fire OS and Android
Android (sideload) – currently distributed via itch, working toward Google Play
It even runs on a Raspberry Pi 5 at stock clocks off a microSD card, using the latest Raspberry Pi OS — all without needing an internet connection.

🎮 Key Features:

100% offline-first
Controller support (gameplay is fully playable with a controller)
No microtransactions — unlock cars through gameplay
Upgradeable vehicles with persistent save data
Lightweight and optimized — runs on low-end devices without bloat

📢 Google Play Testers Needed
As a new developer on Google Play, I can’t publicly list the game yet without going through closed testing.
If you're interested in trying the Android version and helping me bring it to the store, please feel free to DM me here or reach out by email — I’d be more than happy to add you to the test group. Any help getting it off the ground is hugely appreciated!

Damien.feedback@icloud.com

💬 I’m also down to talk about Godot, performance tuning, cross-platform release hurdles, or whatever else you’re curious about. This game may not be flashy, but it was built with intention, care, and a deep respect for players.

Thanks for reading — and if you give it a shot, I’d love to hear your feedback.

Keep racing,
WLHQ